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[81][7] The game's plethora of secrets invited praise among both contemporary and retrospective reviewers: Garnier considered the game's diversity in "animal buddies" and secret collectables to be one of its main strengths, saying that the goal of attaining a 101% completion rate through finding all of the secrets adds a "delightful" replay value. In dem Arcadeklassiker wurden zwei wichtige Elemente eingeführt, die sich noch lange durch die Geschichte von Nintendo ziehen sollten. The game won numerous accolades, and although some retrospective critics have called it overrated, it is frequently cited as one of the greatest video games of all time. The North American release came first on 21 November, followed by the European release on 24 November and the Japanese release on 26 November. [16] Nintendo had claimed it was impossible to reverse engineer the NES, but Rare managed to do so, prepared several tech demos and showed them to Nintendo executive Minoru Arakawa in Kyoto. [3] Marriott echoed this by criticising the game's lack of originality and Donkey and Diddy Kong's shallow range of attacking moves, while Provo, despite noting acknowledging its addictive appeal, felt it had "straightforward" gameplay. [24], Bayliss was in charge of redesigning Donkey Kong, and wanted the design to be simplified and compact. [94][95][96][97][98][99], In the years following the game's release, rumours spread that Miyamoto disliked Donkey Kong Country and found it amateurish,[14][100] provoking him to create the hand-drawn art style of Yoshi's Island. In the multiplayer modes, two players can work together cooperatively or race each other. Preis ab 49,90 Euro (06.11.2020). [81] Vera Brinkmann from Aktueller Software Markt considered the graphics the best she had seen on a home console, with particular praise for the fluid running animations. Gregg Mayles found the change useful, so he incorporated it into the level design. It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from King K. Rool and the Kremlings. 20 days ago: HAJ Donkey Kong Country … Nintendo, seeking a game to compete with Sega's Aladdin (1993), purchased a large minority stake in the company. Gregg Mayles noted that the Post-it Notes kept design "fluid" and made it easy to scrap mistakes. [21][24] A number of animal companions were cut, such as an owl who provided tips, who was redesigned as Cranky Kong. [20], A few weeks into development, Rare, at the point when the team had established how the game would look, presented a demo to Nintendo in Japan. Ranking high among those meritorious titles, though, sits developer Rare’s 1994 megahit Donkey Kong Country. When you reach the end of this set of arrow platforms, jump on Klump if you are Donkey Kong, or roll through him if you are Diddy Kong. [7] Animals provide boons such as extra speed or jump height. [63], Donkey Kong Country was a critical and commercial success upon release in November 1994. [70] Parish described Donkey Kong Country as Nintendo's "bluff" to make the SNES seem as if it could compare to the superior hardware that the PlayStation and Saturn offered. After you’ve finished up the originals, you can look into Donkey Kong Country Returns (Wii, 3DS) and Donkey Kong Country: Tropical Freeze (Wii U, Switch) to get the full experience of this wonderful Nintendo franchise. [17][19] Rare took significant financial risks in purchasing the SGI workstations, as they cost £80,000 each. [10][11] However, the Kongs persevere, defeat K. Rool, and reclaim the banana hoard. It was first released on November 21, 1994 in North America and on November 24, 1994 in Europe. The player can use each animal for the entirety of a level unless they are hit by an enemy. It was on gigantic, imposing displays and marquees at Wal-Mart and Babbages... For kids of the era, November 20th seemed like the eve of a revolution. [46], David DiRienzo, writing for Hardcore Gaming 101, described Nintendo's Donkey Kong Country promotion as "marketing blitzkrieg": "it was everywhere. [12], Prior to Donkey Kong Country, Nintendo's Donkey Kong franchise had been largely dormant since the unsuccessful release of Donkey Kong 3 in 1983. With the constant threat of one mistake resulting in you falling to your doom, there are some collapsable platforms that let you momentarily catch your breath before pushing on. "Super Mario World & Yoshi's Island Developer Interview", "Thanks Yes it was originally written for an internal update/progress video for KI. Critics hailed its visuals as groundbreaking and praised its gameplay, replay value, and music. Zum Durchspielen auf 101% ist es nötig, alle Bonusräume des Spieles aufzusuchen. [20], Since Donkey Kong Country featured advanced pre-rendered graphics, Wise wanted to push the limits in terms of audio to create "equally impressive" music and make the most of the small space he was working with. It was released in November 1994 to acclaim and sold 9.3 million copies worldwide, making it the third-bestselling SNES game. Rare's audience included Miyamoto, Game Boy creator Gunpei Yokoi, and future Nintendo president Genyo Takeda. It was on the cover of every magazine. [21][24] One attack, in which Donkey Kong smashed his fist on an enemy's head to leap, was cut because it interrupted game flow. 20 days ago: HAJ Donkey Kong Country created a custom banner. [14] Its visual fidelity obscured what Parish felt was the fact that it was inferior gameplay-wise to SNES launch titles like Super Mario World (1990). [7][74][78][76], Wise's atmospheric soundtrack attracted universal acclaim. Nintendo decided to use the track in a Donkey Kong Country promotional trailer;[35] Tim Stamper liked the track and wanted to include it in the game itself,[35] so Wise adopted it. When he heard Nintendo's composers create music around the NES's limitations, it encouraged him to go back and refine. [83] It also received a Nintendo Power award for Best Overall Game of 1994 and two Kids' Choice awards in 1994 and 1995 for Favorite Video Game. Donkey Kong Country 3: Dixie Kong's Double Trouble! [20][22] Tim Stamper and Gregg Mayles were the only Rare employees who had significant ties to Nintendo during the project. Reviewers commended the fluid and fast-paced gameplay of both versions,[69][56][70] although some considered the Game Boy Advance graphics disappointing. Hopping along and wrecking Necky -- Watch live at https://www.twitch.tv/antinull The Los Angeles Times called the coinciding releases a "battle" as both advertised revolutionary technological advances (lock-on technology for Sonic & Knuckles and 3D-rendered graphics for Donkey Kong Country). Instead of trying to break the platformer mold, Rare revived the long dormant franchise with some rather ground … Wise noted that when he composed video game music in the 1980s, he was limited by the NES's technological restrictions. Genre : Platform. Das Spiel hat mich umgehauen wie kein Zweites es bis dato geschafft hat. Choosing a satisfactory attack proved challenging; Gregg Mayles recalled that the team considered at least six different attacks, such as a slide and a "leapfrog" attack. Luckily for you, there’s a few ways to get your hands on the game, with the most recent and accessible method being via the Nintendo Switch Online service. [24], The player character's attacks changed considerably during development. [31][34] Wise wanted to imitate the sound of the Korg Wavestation synthesiser. [104], This article is about the video game. [22], Donkey Kong Country was developed over the course of 18 months,[20] with programming beginning around August 1993. Donkey Kong wurde … Mayles has said that if he were to remake Donkey Kong Country, he would want to implement the simultaneous gameplay. Journalist Jeremy Parish, writing for USGamer, described this as "quite an ignominious twist" for what had been once been one of the most recognizable video game characters. Donkey Kong Country‘s extremely fun but relatively traditional 2D platforming didn’t do much new in terms of gameplay, opting to stick pretty closely to the same fundamentals as another classic Nintendo series starring a beloved plumber with a red hat. The ACM process was handled by a designated computer that had a proprietary utility similar to Deluxe Paint. Wise said, "I guess someone thought the music was suitable, as they offered me a full time position at Rare". The franchise consists mainly of two game genres, but also includes additional spin-off titles of various genres.. [20][105] Diddy also joined Donkey Kong as a Super Smash Bros. character in Super Smash Bros. Brawl (2008),[106] while King K. Rool debuted as a Smash character in Super Smash Bros. After a hiatus, during which Rare was acquired by Nintendo competitor Microsoft, Retro Studios revived the series with Donkey Kong Country Returns (2010) for the Wii and Donkey Kong Country: Tropical Freeze (2014) for the Wii U. Donkey Kong Country is a side-scrolling platform game in which the player must complete 40 levels[2] to recover the Kongs' banana hoard, which has been stolen by the crocodilian Kremlings. [68][52] McDonnell felt that Donkey Kong Country's gameplay held it back from being a Nintendo blockbuster in its own right. [85], Donkey Kong Country was a major factor in keeping sales of the SNES high at a time when the next generation of consoles, including the Sony PlayStation and the Sega Saturn, were being released. Play Donkey Kong Country game online in your browser free of charge on Arcade Spot. [21], Some sources, including character designer Steve Mayles and head programmer Chris Sutherland, indicate that Donkey Kong Country's development began after Nintendo offered Rare its catalogue of characters to create a game using the SGI technology, and the Stampers chose Donkey Kong. [18] The SGI machines required a massive air conditioning unit to prevent overheating, while the team worked in the summer heat without relief. By using compression techniques that let them convert pre-rendered 3D models into sprites for the console, a completely unique aesthetic was born that would become forever synonymous with the game. [55] The GBA version adds a new animated introductory cutscene,[56] redesigned user interfaces and world maps,[47] the ability to save progress anywhere, minigames, and a time trial mode. [21] The staff made Donkey Kong Country a side-scrolling platformer because they had grown up playing Nintendo's Super Mario games and wanted to deliver their own "modern" take. [21][22] However, Nintendo considered the redesign too great a departure from the original, and asked that Rare either rework it or present it as a new character. Here's the original version ", "Donkey Kong Country (Wii U VC) Review Mini", "Super NES Retro Review: Donkey Kong Country", "SNES Classic Edition review: Worth it for the games alone", "The 100 Greatest Video Games of All Time", "Sorry, they do talk about tech but there's nothing remotely like that in here", "Remembering Donkey Kong Country Exposed", "Donkey Kong Country (Super Nintendo) Review", "Donkey Kong Country coming to Nintendo Switch Online in July", "Stamped Out! It also helped establish Rare as one of the video game industry's leading developers and re-established Donkey Kong as a key Nintendo franchise. Wise had to keep music consistent across the SNES's eight sound channels, noting that if there "was two minutes of music on one of these channels, there had to be exactly two minutes on the other seven channels". [19][32] Wise then chose samples and optimised the music to work on the SNES. [34] Funky Kong's theme had originally been written by Robin Beanland for an internal progress video about another Rare game, Killer Instinct (1994). Jetzt kaufen! [29] "Aquatic Ambience", the music that plays in the underwater levels, took five weeks to create[32] and was the result of Wise's efforts to create a "waveform sequence" on the SNES using his Wavestation. According to the Los Angeles Times, Nintendo spent US$16 million on Donkey Kong Country marketing in America alone; at the time, significant game releases typically had a much smaller average marketing budget of US$5 million. Rare's NES output generated enormous profits, but demonstrated little creativity. Collecting 100 bananas or all four K-O-N-G letters will give the player an extra life respectively. [33] He originally had "all these wild visions of being able to sample pretty much everything", but could not due to memory restrictions. [2][43][44] Nintendo World Report's Justin Berube wrote that Exposed was "probably the first time most people outside of Nintendo learned about the [Treehouse]" and "allowed players to see a game in action at home before it was released... the path to learning about upcoming games was no longer confined to magazines". [19][24] The pre-rendered graphics allowed for a more realistic art style, so the team incorporated what would have simply been floating platforms in the Super Mario games into the surrounding environment. [24], The artists began by rendering the characters in NURBS using PowerAnimator and adding textures. The game ends when the player runs out of lives, although they may continue their game from the most recent save point. [56] However, it features downgraded graphics and sound,[47][56] the former due to the GBA's lack of a backlit screen. [32] The minimalist "Cave Dweller Concert", which features only a marimba, drums, and synths, was influenced by Stamper, who wanted the track to be abstract and reflect the feeling of uncertainty associated with exploring dark caves. [43] Nintendo anticipated to sell approximately two million Donkey Kong Country units in one month; Main acknowledged this was an unprecedented expectation but said "it's based on the off-the-chart reactions we've received from game players and retailers. So erschienen auch viele Nachfolger und Ableger (z.B. [25], The level design was heavily influenced by Super Mario Bros. 3 (1988). According to Gregg Mayles, having two players on a single screen was challenging, while split-screen multiplayer was unfeasible. Keep in mind, of course, that the subscription costs $3.99 a month or $19.99 a year.Here’s the modern platforms on which you can access Donkey Kong Country: From there, don’t forget to catch up on the rest of the series, too. Retroware Memories – Getting Dragon Warrior, Punch-Out Special:Part 2 NES Years: RetrowareTV.com, Retroware TV – Ep 6 – Mortal Kombat 3 – Part 2 of 2, SNES Classic Edition Console (pre-installed), Switch (via Nintendo Switch Online membership). Außerdem … [90], Both contemporary and retrospective critics cohesively asserted that Donkey Kong Country's visual appeal helped increase the lifespan of Nintendo's then-fledgling SNES; Matthew Castle from the Official Nintendo Magazine noted that the game brought next-generation graphics to the console just 12 days before the rival PlayStation's Japanese launch, proving to consumers that an immediate upgrade was unnecessary. [15] Nintendo had rebuffed the brothers' efforts for a partnership in 1983, which led Chris Stamper to study the NES hardware for six months. swinging ropes), before determining the uses of the feature. The game features both single-player and multiplayer game modes. [39] In Japan, the game was released under the title Super Donkey Kong. [54], Donkey Kong Country won numerous game of the year accolades. [21][18] Nintendo was stunned by Brute Force[21] and bought a 25 per cent stake in the company that gradually increased to 49 per cent—making Rare a second-party developer and leading to the development of Donkey Kong Country. [29][34] Stamper was also the driving force behind incorporating sound effects in the music, as he wanted them to play in levels but was limited by the SNES hardware. Mayles attributed this to the shock Yokoi felt by seeing such advanced graphics. [9] One night, the Kremlings, led by King K. Rool, invade Donkey Kong Island and steal the Kongs' hoard of bananas. [24], Simultaneous cooperative gameplay was planned but scrapped due to time and hardware constraints. Donkey Kong Country‘s extremely fun but relatively traditional 2D platforming didn’t do much new in terms of gameplay, opting to stick pretty closely to the same fundamentals as another classic Nintendo series starring a beloved plumber with a red hat. Adventure X Nintendo X Platformer X Switch X XCI XCI Post a Comment. [37] It was one of the earliest video game soundtrack albums released in the United States. So grab a snack, pull up a chair, and join the conversation! Donkey Kong Country : Tropical Freeze Switch XCI Reviewed by switch on June 25, 2018 Rating: 5. [29][31] Rare asked Wise to record three jungle demo tunes that were merged to become the "DK Island Swing", the first level's track. Rare's relationship with Nintendo continued into the following generation and resulted in numerous critically and commercially successful games for the Nintendo 64, such as GoldenEye 007 (1997) and Banjo-Kazooie (1998). According to Gregg Mayles, Nintendo was impressed, though Yokoi said that he was concerned the game was "too 3D" to be playable. [4] Multiplayer modes include the competitive "Contest" mode or the cooperative "Team" mode. [22][23] The first demo was playable by November 1993. [25] Donkey Kong Country was released around the same time as Sega's Sonic & Knuckles for the SNES's chief competitor, the Sega Mega Drive. Donkey Kong Country is a high quality game that works in all major modern web browsers. Billy will always claim he didn't intentionally get the platinum trophy in Snoopy's Grand Adventure, but he's lying. [47] Aside from graphical and sound-related downgrades due to the GBC's weaker 8-bit hardware, the port is mostly identical to the original release. Last Edited: 30 Mar … [74] Michel Garnier from Jeuxvideo said the rendering offered a new depth of realism. Donkey Kong Country Returns - Part 4: "Impossible Platforms" Released 1994. With his banana hoard stolen by the crocodile-like Kremling gang, Donkey Kong and his nephew Diddy set out on an adventure to defeat the Kremling leader King K. Rool and retrieve his hoard.. Nintendo's CompuServe promotion marked an early instance of a major video game company using the internet to promote its products. The overworld map displays an overhead representation of Donkey Kong Island and provides access to levels. For instance, platforms took on the appearance of trees in jungles or walkways in mines. [23] Rare developed a compression technique that allowed the team to incorporate more detail and animation for each sprite for a given memory footprint, which better preserves the pre-rendered graphics. [30] Fischer was less experienced than Wise, who helped teach her as they worked together. I kept reading on forums that people are having trouble with this level? HAJ Donkey Kong Country's national animal is the Kong. [47] It also adds bonus modes, including two minigames that supplement the main quest and support multiplayer via the Game Link Cable, as well as Game Boy Printer support. [24] King K. Rool and the Kremlings were originally created for Jonny Blastoff and the Kremling Armada, a cancelled adventure game Rare planned for Macintosh computers. Steve Mayles contributed his mouth, which formed the basis for the other character designs. [18] Adapting to the cutting-edge SGI workstations was difficult;[20] Steve Mayles said they had "a really steep learning curve". [21] Sutherland was responsible for implementing the graphics in-game and found having to reduce characters' frames of animation challenging. It has been ported to numerous platforms, including Game Boy handheld consoles and digital distribution services. The platforms are sometimes guarded by strong foes, namely Klumpsand Krushas, and even wh… [24], Though Nintendo is usually highly protective of its intellectual properties, it was relatively uninvolved with Donkey Kong Country, leaving most of the work to Rare. Next is another Klump, followed by two grounded Tire leaps onto another arrow platform, which you jump off of to the next one, and the next one, and the next one to the solid ledge. [26] Miyamoto was still involved with the project and provided "certain key pieces of input". Within a month of its launch in the United States, its sales reached nearly 500,000 copies. [17] Rare went on to develop over 60 NES games, which included the Battletoads series and ports of games such as 1982's Marble Madness. As Gregg Mayles said, "it was kind of done by getting the framework in place first, and then filling the gaps in later". marketing campaign. I play the last level in this game before the final 2 bosses. [17] Rare tested the SGI technology with Battletoads Arcade (1994)[19][18] and began developing a boxing video game, Brute Force, using PowerAnimator. [79] Shortly before the release of Donkey Kong Country 2, Chet McDonnell from Next Generation wrote that Donkey Kong Country featured the best graphics on a home console, bolstered by the "superior" colour palette of the SNES. [42] According to Bayliss, Rare spent about a month preparing for the reveal. The Kremlings were originally to use realistic weapons, such as guns, but this conflicted with the game's lighthearted tone. Ultimate (2018). Each level features various items for the player to collect; these include bananas, golden letters that spell out K–O–N–G, extra life balloons, and golden animal tokens that lead to bonus stages. Impressed, Nintendo granted Rare an unlimited budget. [56] Similarly, Ben Kosmina from Nintendo World Report remarked that the GBA's sprites did not live up to the standard of those featured on the SNES. It's something they haven't seen enough of, in terms of breakthrough components, that advances the state of game-play, visuals and audio". [2][43] Exposed, hosted by comedian Josh Wolf, provides a "behind-the-scenes" glimpse of the Treehouse, the Nintendo of America division where games are tested. [24] Donkey Kong originally had only three fingers per hand, but a fourth was added when Nintendo informed Rare that individuals with three fingers are commonly associated with the yakuza in Japan. After developing numerous Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. [19] Programmer Brendan Gunn said most of the scrapped concepts were minor, and only regretted that Donkey Kong walks across "lazy" dotted lines instead of paths on the world map. Vorwort . Each level on the map is marked with an icon: unfinished levels are marked by Kremlings, whilst completed areas are marked by Donkey or Diddy. Spiel Donkey Kong Country: Tropical Freeze. [24] At the time, Donkey Kong Country had the most man hours ever invested in a video game, 22 years. Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). … [41], An alternate, competition-oriented version of Donkey Kong Country was sold through Blockbuster Video. [24], Although Rare was acquired by Nintendo competitor Microsoft in 2002, the studio continued to produce games for Nintendo's Game Boy Advance (GBA) since Microsoft did not have a competing handheld. [102] However, in 2010, Miyamoto denied these rumours, saying: "I was very involved in [the game]. In a positive examination from Nintendo Power, the reviewer felt that the visuals were "still worth going ape over" despite lacking the detail of the original,[73] while Harris lauded Rare's efforts to keep the "CG look" in light of the restrictive graphical limitations. Wurden alle Geheimräume eines Levels aufgesucht, so erscheint hinter dem Levelnamen ein Ausrufezeichen (! [32], Composing Donkey Kong Country helped Wise establish his musical style. ). Here at Retroware, we’re striving to create a friendly place to get together and have insightful, meaningful discussions about retro and indie games. [32], Donkey Kong Country features atmospheric music that mixes natural environmental sounds with prominent melodic and percussive accompaniments. The majority of the game takes place in linear levels, populated with various obstacles and enemies, which mostly involve the player traversing the stages by running, jumping, or defeating enemies by jumping on their heads or rolling into them. It was also the first Donkey Kong game neither produced nor directed by creator Shigeru Miyamoto, though he contributed design ideas. [18], Nintendo sent a promotional VHS tape, Donkey Kong Country: Exposed, to subscribers of Nintendo Power magazine. The original Donkey Kong grows old, moves to Donkey Kong Island, and takes on the moniker Cranky Kong, passing the "Donkey Kong" mantle down to his grandson. [34][32] He wanted the audio to stand out from other SNES games, like the visuals. It also included a wide collection of hidden chambers and other secrets to uncover to keep completionists busy as they scoured the game’s island, providing even more hours of fun to an already fairly lengthy and feature-packed game. [21], David Wise composed most of the soundtrack. [41] It was also one of the flagship titles of Nintendo's Play It Loud! Donkey Kong Country was the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto, the character's original creator. [24] Tim Stamper, who spoke with Nintendo of America every night, encouraged the team "to go to the extremes in terms of visuals"; Steve Mayles recalled that Stamper told the team that he wanted the game to still look good two decades in the future. [5][3][6], Donkey Kong Country is a reboot of the Donkey Kong franchise,[8] set long after the events of Donkey Kong (1981) and Donkey Kong Jr. (1982). [40] According to Rare, the game released two weeks ahead of schedule. Donkey Kong Country war im Jahre 1994 ein wirklich revoltionäres Spiel. [5][7] Each section of the map has one boss at the end, which must be defeated to advance through different parts of the overworld. For the television series, see, A 30-second excerpt from "Aquatic Ambience", the music that plays in, Donkey Kong Country 2: Diddy's Kong Quest. 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In October 1994, Nintendo of America held an online promotional campaign through internet... A platform game developed by Retro Studios and published by Nintendo for the.! Rare essentially had to work from scratch banana hoard Krushas, and.. 25 ], simultaneous cooperative gameplay was planned but scrapped due to time and hardware constraints ] After acquired. Some new-found fame, along with introducing a new character is about the game! Rare in 2002, the level sah die Spielewelt dreideminsional aus … Spiel Donkey donkey kong country platforms and. Die sich noch lange durch die Geschichte von Nintendo ziehen sollten mouth, which formed basis. Will only be able to navigate over many abysses with these platforms that the Post-it Notes, inspired by Mario. Mouth, which Gregg Mayles said the team would leave the computers running overnight allocated..., 1994 in North America in February 2007 tasked with reviving the dormant Donkey Kong over. 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Introducing a new depth of realism game music in the 1980s, he limited. Technological restrictions ] Meanwhile, character voice clips were provided by various employees. ( SNES ) a large minority stake in the UK and situated high. To attempt to compress SGI visuals and implement them even if it impossible... Noted that when he heard Nintendo 's play it Loud development of Donkey Country! Michel Garnier from Jeuxvideo said the team would leave the computers running.... Offered me a full time position at Rare '' into creating characters, simply wanting a cast...

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